Part 2 Sponsorship

Crowd Funding has now closed at Offbeatr. Thankyou everyone who supported us. It was touch and go for a while, but we made our base target with minutes to spare. :O

http://offbeatr.com/project/redemption-of-the-crimson-empress-part-2-67812055153

Friday 21 February 2014

New Patch


http://www.mediafire.com/download/72vl3l1v6kpoxv7/ROCER1.6.2-P-all.zip

http://www.mediafire.com/download/c7xuii47l36leeh/ROCER1.6.3-P-all.zip

http://www.mediafire.com/download/h09g9puz5hjpfne/ROCER1.6.4-P-all.zip


Latest patch which fixes problems with a few events that were not triggering. You should be able to get the double cock plug from Dzazd now and a couple of other things which will move the story forward. Because some people are past the point where you should have received the double cock plug, there is a temporary patch in there which may mean that you get it twice!

And now the temporary patch has been patched as it stopped people starting a new game!

Saturday 15 February 2014

New Release

New release as promised last week is here:

http://www.mediafire.com/download/s8g3boz6tzynmnb/ROCER1.6.1-all.zip

As mentioned, it has some new scenes for Kitaxxa and Dzazd by JClyde and Malo. Also Elynda has dropped off a couple of wonderful new images which you may spot as you play things through with Zarielle.

As mentioned, there is a limited time only luck slider in the card game options screen. Mornox has made some interesting observations and I will be incorporating luck and some strategy changes in teh coming weeks.

We are 6 weeks into the year and there is still so much to do.
I hope you enjoy playing with the luck slider.

Oncardam :)




Sunday 9 February 2014

Weekly Update

We are going through a bit of a slow phase at the moment. I have not been able to devote as much quality time to the project as I have wanted. The artwork is progressing, but not as quickly as I had hoped, still we are making progress.

In the last week, I have incorporated more Dzazd and Kitaxxa artwork into the game and you will see that in the next release.

I have also been working on implementing one of the comments which I have called "Luck".

As you will have experienced, there is a significant amount of luck associated with the game, with the turning over of the top card in your turn (and theirs). You may get a good one and you may get a bad one. You have no control.

"Luck" ranks all the cards in the deck according to benefit to you. If you have a "Luck" of 1, you get the next one up from the one you would have gotten. "Luck" of 4 and you get the 4th better in the rankings.

I will be putting Luck in the next release as a slider on the options pane for people to play with. It won't stay there and will be factored in elsewhere for when you overwhelm an opponent attribute wise.

Here is a shot of a game that I just played with a "Luck" of 4.



You might noticed that the deck looks strange. That is because when Luck is in play, cards get dealt from random places in the deck. I was going to fix it, but I may leave it as an indicator that Luck is involved.

All being well, there will be a new release next weekend.

After this, I will be focusing on:
  1. making sure the game plays all the way through to Redeeming The Empress;
  2. finishing off all the scene descriptions for the artists;
  3. working on some of the art work myself;
  4. fixing bugs and incorporating suggestions.