We are going through a bit of a slow phase at the moment. I have not been able to devote as much quality time to the project as I have wanted. The artwork is progressing, but not as quickly as I had hoped, still we are making progress.
In the last week, I have incorporated more Dzazd and Kitaxxa artwork into the game and you will see that in the next release.
I have also been working on implementing one of the comments which I have called "Luck".
As you will have experienced, there is a significant amount of luck associated with the game, with the turning over of the top card in your turn (and theirs). You may get a good one and you may get a bad one. You have no control.
"Luck" ranks all the cards in the deck according to benefit to you. If you have a "Luck" of 1, you get the next one up from the one you would have gotten. "Luck" of 4 and you get the 4th better in the rankings.
I will be putting Luck in the next release as a slider on the options pane for people to play with. It won't stay there and will be factored in elsewhere for when you overwhelm an opponent attribute wise.
Here is a shot of a game that I just played with a "Luck" of 4.
You might noticed that the deck looks strange. That is because when Luck is in play, cards get dealt from random places in the deck. I was going to fix it, but I may leave it as an indicator that Luck is involved.
All being well, there will be a new release next weekend.
After this, I will be focusing on:
- making sure the game plays all the way through to Redeeming The Empress;
- finishing off all the scene descriptions for the artists;
- working on some of the art work myself;
- fixing bugs and incorporating suggestions.