Part 2 Sponsorship

Crowd Funding has now closed at Offbeatr. Thankyou everyone who supported us. It was touch and go for a while, but we made our base target with minutes to spare. :O

http://offbeatr.com/project/redemption-of-the-crimson-empress-part-2-67812055153

Thursday, 22 August 2013

A Very Welcome Addition

A few people have asked if we could have a slower Male to Futa transition in the game. GoldenDawn from TFGamesSite went one better and asked can we please have a slower Male to Futa transition and can I do it?

After picking myself up off the floor and having a look at GoldenDawn's gallery I said YES ABSOLUTELY. I later found out that GoldenDawn is using the same 3d art software as Malocula and I so that's a huge bonus and will help us keep continuity.

The new sequence will be incorporated as part of the dialog tree meaning that you will see either the new or old transformation based on your responses to the situation.

While this is GoldenDawn's first contribution to the project, it will not be the only one. She will be helping out with other art in the game as well.

3D Art is very time consuming so please don't underestimate what sort of commitment this is. So please join me in saying:

Welcome GoldenDawn to Team HanaFudaFuta.

Sunday, 18 August 2013

Last Week for our Crowd Funding and we need help

Our crowd funding ends on 26th of August in just 8 days and it is looking a bit grim at present.

I am in the process of posting prompts around a few sites which you may have seen. Some of the rewards are strictly once off chances such as access to the version with built in cheats.

Without your help it will be hard for us to maintain the quality of the art established in Part 1. We have a lot planned for Part 2. The game play gets much more interesting and there is a lot more variety in what is going on. No more more train, train, train. You know the card game now. Now you get challenged to use what you know and adapt it to new situations.

We have new features coming that will allow you to mitigate some of the randomness in the card game at key points. Save up your spell points so you can peek at the opponents hand or maybe even steal it from them. Charm your opponent so they play to lose.

You will still be challenged. There won't be enough spell points to use them all the time.

The balance of sex scenes vs story scenes will be higher. Pillow talk will be a key way in which you will gain information to Redeem the Empress and earn spell points.

Please help us so we can do Part 2 justice.

http://offbeatr.com/project/redemption-of-the-crimson-empress-part-2-67812055153

Thursday, 15 August 2013

Nemesis, thy name is Avira

For the last few months, Avira antivirus has been giving us what seemed to be and what I am now sure is a false positive. None of the mainstream AVs had a problem and Avira is known for its false positives.

Avira has been known for complaining about Renpy games and it even rejected the SDK for a while, so I had put the problem aside until I had more information to go on and then someone told me that none of their other Renpy games were being reported any more.
 
To cut a long story short I have finally narrowed it down to the one file in the game that Avira does not like. Would you believe, it is the game icon.

This little 16x16 pixel icon seems to be the problem. If I include it in the build, Avira complains. If I don't it doesn't. Interestingly enough, Trend Micro House Call thinks it is ok, but if I include the Mac version of the icon in the build, it complains.

Anyhow, I have been scanning using VirusTotal.com which has a 64Mb limit so I have been using a cut down build without all the images. Could someone who has Avira please check the following: http://www.mediafire.com/download/ia05zdpm4c470zn/ROCE-R1.3.0S-all.zip

The game will now use the default icons instead of the custom ones. As near as I can tell that should fix everyone. Oh, and this is a full build so it is 300Mb sorry.

Just heard from one person Avira is still complaining. Can someone confirm?

Sunday, 11 August 2013

First Navigation Screen

Bailey is wondering what she should do. Should she go back to bed and dream of fun things or should she actually get out and try and do some of the things she is dreaming about. Decisions, decisions ...


Wednesday, 7 August 2013

Pitching a Tent

The last few days I have been working on one of the core screens around which Part 2 will take place. Bailey's centre of operations is her apartment, but she can't be on the go all the time, sometimes she will need to rest, sometimes even by herself.

That does not mean that she won't be dreaming of other things though. It has taken me a couple of days to get the graphics software to drape the sheet the way I like it, but I think it is pretty close now.

PS.
On the fund raising front, we hit 54% and we have had our first Gold Sponsor. With 20 days to go we still need to raise another $2269 or we get nothing and all the money is returned. If you have not donated, please consider doing so. The money will be going to people who can do the above much better than I and do it in a lot less than 2 days. :)


Saturday, 3 August 2013

Bug fix for 1.3

A bug has been found in 1.3. If you happen to score Honour of the Court while Kal is taking Bailey on the bed after the first time, the game can crash.

The new patch is here: http://www.mediafire.com/download/685gro3ow6zam3n/ROCE-R1.3.1-patch.zip

It is cumulative with 1.3, so you can install it straight overt the top of 1.2.3.

There is still a known bug with getting 0 points in some of the instant win scenarios. I will have a fix for that in the next few days.

Friday, 2 August 2013

Release 1.3 (Really Release 2.0 minus 0.7)

Well, I finally have the first draft of the images done for the intro sequence to Part 2. There is no game play yet, this is just a straight story fragment.

You can download it here: http://www.mediafire.com/download/lvy5kh9rp2fkvke/ROCE-R1.3.0-patch.zip, but it is a patch on Release 1.2.3 so you should download that first if you don't already have it.

To install, just copy it over the 1.2.3 version, overwriting any clashes (all 1400 odd of them).

There is still one more sequence to go before you get into the game proper, but this should start to give you an idea of the main game setting.

As always, I love getting feedback, so please tell me what you like and what you don't and what's broken.