Part 2 Sponsorship

Crowd Funding has now closed at Offbeatr. Thankyou everyone who supported us. It was touch and go for a while, but we made our base target with minutes to spare. :O

http://offbeatr.com/project/redemption-of-the-crimson-empress-part-2-67812055153

Saturday 29 June 2013

Mac Patch

Apologies to the Mac users out there. The game may be blowing up on you. There is a spot in game where it writes a debug file and on a Mac, that does not seem cause a problem. You can apply the following patch to 1.2 to fix it. It cumulative with the other patches.

http://www.mediafire.com/download/lom6zi3t5tivbn6/ROCE-R1.2.3-Patch.zip


Wednesday 26 June 2013

Sapphire Mark 2 - Some Test Images

I took the Fugitive body, but added a different skin (SSS Vanilla Sky). Note that you will get to see more than this in the game. ;)


Replacement for 1.2.1 Patch

Here is the replacement patch for 1.2.1: http://www.mediafire.com/download/hf8pg87sowoo79h/ROCE-R1.2.2-Patch.zip

1.2.1 was missing one small but essential graphic for the mini game options screen. Apologies to those who downloaded 1.2.1.

Please unpack the patch into the 1.2 release folder, overwriting all.

Friday 21 June 2013

First Court Scene

Well, I am trying to get things ready for the first court scene. Not the entire cast will be there, but there will be a few. This will be more of a dramatic scene than a sexy one, but necessary for the story to progress in a meaningful way.

The card images you have seen so far are prototypes for the characters and many are not final yet. I have been looking at the High Priestess character and I am tempted to use a different model for her. Here are some candidates, the middle one being the one on the current cards:

I am also thinking of re-casting Sapphire the Blue Knight. The current one is this FW Nina from Renderosity (http://www.renderosity.com/mod/bcs/pd-nina/91805/)

I am thinking though that the character would be better cast as the Fugitive: http://www.runtimedna.com/FUGITIVE-PRO.html

Sapphire is the lead Blue Knight, strong, outgoing, and if she has the choice of resolving a situation with a sword or a cock would enthusiastically choose the latter, but more than capable of using the former.

I would love to hear you opinions on casting. What do you think?

Sunday 16 June 2013

1.2.1 Patch Available

This is a small enhancement to the minigame. Thanks to all of you who suggested having the ability to sort your hand. This is now available in the minigame options screen.

You can sort cards by number or by card type. By default, your hand is unsorted as it was in 1.2.

The patch is here: ... patch is broken, in process of fixing ...

Please unpack the patch into the 1.2 folder and overwrite any files with the same name. There are no graphics files in the patch to keep it small, so you will need 1.2 as well.

Enjoy :)

Sunday 9 June 2013

Release 1.2

Release 1.2 of Part 1 is now available.

You have been asking for it, so I finally put my head down and did it! Yes, we have standard numbers on the cards!!!!

It took me ages to believe that you guys just could not love the Mayan glyphs. :O

There is a new options screen in the minigame and in that you can set:
  • Mayan or Arabic Numbers.
  • Disable animation on the cards, moves are instantaneous.
  • Show center match hints when hovering over cards in your hand.
  • Show nudes of card characters as they come to your side. (does not do anything yet)

A number of people commented on the Ambassadors being hard to differentiate, so I have added a little star to the top left hand corner of their cards. I hope that helps :)

PS.

Please Vote if you haven't

Part 2 needs artwork and while I can do some myself, we will be relying on commissions for the key works. Even if you aren't able to sponsor us, voting will get us to the point where we can start accepting sponsorships. If we can get to the $5,000 goal, we can commission basic art for Part 2.

We are over half way in the voting stakes with 110 votes received and 100 votes to go.


Friday 7 June 2013

Votes Votes Votes

We broke through the halfway mark today. :D

107 votes means we are more than half way to the 210 we need.
Thanks to everyone who has supported us so far. We really appreciate it.

To celebrate, here is the latest image I have been working on. It is a long way up from the tunnels where Bailey has been living to the sky gardens that sit atop the spires of Empress's palace. Here Bailey is being escorted through one of the lower chambers on the way.


Tuesday 4 June 2013

RC1.1 Uploaded

Fixes two minor problems:
  • Hitting the Escape key twice in a row in the card game caused a crash.
  • Debug menus were left in the game.
New download is over on the right. :)

Sunday 2 June 2013

Release Candidate 1 Available

The Beta for Part 1 is nearly over. There is a new release available for download, no password this time.

If no major issues are found, then this will be it for Part1 for a while. Some changes will be required when Part 2 is nearly complete as some of the characters on the cards are being re-designed.

This version contains:
  • Minor bugfixes
  • Minor dialog changes and fixes
  • 6 Additional screens in the tutorial
  • Additional guidance on the first screen
  • A revised help page

Enjoy :)