Part 2 Sponsorship

Crowd Funding has now closed at Offbeatr. Thankyou everyone who supported us. It was touch and go for a while, but we made our base target with minutes to spare. :O

Sunday, 13 April 2014

New Alpha Release

Apologies to everyone on lots of fronts:
  • This Alpha changes a lot of events, so saves will not be compatible. They will work, but you will get stuck if you have made any significant progress on part 2.
  • The events were pretty much all there, but they were not connected up properly. I actually made things a little worse in the last few patches. Stepping back and analysing it properly was what I should have done some time ago.
  • This does mean that you will probably find new bugs in parts of the game we thought were already fixed.

As well as fixing the events, this patch fixes a small issue with the updater where it was bring down extra files it did not need to. This will speed up the update process a bit.

The full download is here:

If you have 1.7.0 already, you can just use Get Updates from within the game.

Please note that this release has only had cursory testing from me. I can't guarantee anything at this point apart from the fact that it starts up and seems to run.

Saturday, 12 April 2014

More is broken than I thought!

You know how it is when you get interrupted in the middle of something and when you come back to you don't quite pick up the threads correctly. Well, that's my excuse for why things are in worse shape than I expected with some of the events.

I went through and got a picture of what things did not hook up correctly this week and it was worse than I thought.

Now this things should look like a nice tree with some things not connected, but Tanzy2 being the final boss battle should be at the top, not connected to _Orphan which is where I put everything that is not connected to anything. :(

There are 10 blocks of conversation/events that are not connected to anything at the moment and a couple of things that are not in the right place. The good news is that now I know, I should be able to fix them pretty quickly. That will be my focus for this weekend.

By then, _Orphan should disappear and we should have a nicer tree. :)


I have been working on things today and mostly it is in much better shape, but I have changed things a lot. You will probably need to restart part 2 when the next release comes out. The event dependency tree now looks like this with the final boss battle at the top:

I still have some more kinks to iron out before I release, but most of the work is done I think.

Friday, 4 April 2014

New Alpha Release

Hi Everyone,
                      The Alpha release is here along with the update feature. It's still a bit rough, but it works ok. It does get a little confused and update somes files every time. I am working on fixing that.

There are new images for Jade's encounter with the flower trap. Choose the "Play Dumb" route to see them. Oh and yes, that mostly leads to a bad end, but you can beat. I did it with about 4 or 5 tries. :)

The patch is here:

You MUST delete the renpy folder in your current version before applying the patch as renpy has been updated in the patch. Merging the folder causes a conflict and you will get an error as reported in the comments below.

You MUST use Get Updates from the main menu before you play as this patch does not include any images.

If you have not downloaded before, you can use the following for a full download:

NOTE: This is an Alpha release. The older versions to the right are more Beta quality, but do not go as far. Please also note that the game is probably not completable right now. There are bugs in some of the events and I am still sorting through it all.

Right now, I am focusing on artwork and game play for the Patrol section, so that is where you will see the most movement for a while.

Cheers, Oncardam.

Saturday, 29 March 2014

A Quick Update

The Updater is nearly done. I will release it is the next few days unless something more unexpected happens.

I have already overcome a few unexpected problems. The Renpy game engine's cut down version of Python does not support SSL so updates have to be hosted on an HTTP site, not HTTPS. This means I could not provide updates from Dropbox which has all its updates on SSL. Fortunately MediaFire works ok for downloading zips.

The Updater works by finding out what parts of the Zip that you need and only retrieving that part. This means that it does a lot of small requests. It uses a config file to determine which is the current file.

Automated text file downloads do not work so well from MediaFire, so I had to put it the text file in a small zip and that worked ok.

Apart from that, all appears good for now. It needs a little bit of tidying up is all.

There are a couple of limitations, once you start an update, you cannot stop it except by killing it off. That should be ok because it does not overwrite anything until the download completes.

Sunday, 23 March 2014

Status Update

It has been a slow couple of weeks. Real life issues have meant that I have not had a lot of time to work on the game. I am making slow progress on the updater and have just about got it going. I have also been working on the patrol images.

Sorry there have not been any fixes. Some of you have gotten quite a long way in to the game and are stuck at present, I am patching things a bit willy-nilly at the moment. I think I need to step back a bit and take a better look, attacking it in a more structured way.

For that I need time. Hopefully things will settle down and I can give the game the attention it needs.

Below is one of my latest images for you consideration. It is not postworked yet, but I thought you might like to see a work in progress.

Saturday, 8 March 2014

New Alpha Patch

Above is the latest patch. It is a patch, so you do need as a base.

This patch fixes a few issues with the game so those of you who are well advanced should be able to get a bit further.

My plans for this weekend are to do some more testing myself, work on the updater, and get some of the graphics done.

Please do let me know if you are still stuck on something. I am sure even with this release there are lots of problems lurking.

Sunday, 2 March 2014

Weekly Update

Just a quick update to let you know where we are at.

Firstly, some bad news. BGrisset who did that fantastic artwork for Cerise is unable to continue on the project. I can understand what it is to run out of hours in the day ...

At this stage, I am not looking to recruit anyone new and I will be looking to pick up the slack myself if I can.

Thanks everyone who has been playing the Alpha version.  GaronakVashnu seems to be out in front and is well into the game.

After some bug reports about things no longer working back in Part 1, I have gone back to make a run through that and fix anything I find.

I am also starting to work on the Patrol images myself and will be doing fixups in the Patrol code as I work through them.

JClyde and Elynda have been doing great work on their scenes and JClyde has started looking to do the Jade scenes when he finishes with Kitaxxa. Elynda is starting on Zarielle in the Gardens. She has given us a few more great ones for Zarielle in her bedroom that I have to incorporate.

I am looking into an incremental updater so that you will not need to download patches or full downloads any more. I have worked out how to do it I think. Now I just have to find some time to do it.

I leave you with my latest piece of artwork. Thanks everyone for your support.