Part 2 Sponsorship

Crowd Funding has now closed at Offbeatr. Thankyou everyone who supported us. It was touch and go for a while, but we made our base target with minutes to spare. :O

http://offbeatr.com/project/redemption-of-the-crimson-empress-part-2-67812055153

Sunday 28 June 2015

New Patch Release Available

1.8.12 is up. Use the updater to download. This is a very small release that finishes off the CGs for the Clavielle incident. (6 new)

The next scene that I plan to work on is the finale. After I have done that, I will go back and fill in the minor scenes.

Enjoy. :)


22 comments:

  1. What exactly does the flower of ecstasy do?

    ReplyDelete
    Replies
    1. A picked flower of ecstasy when used by the player raises the nymphomania score in an encounter. That is, it helps in a seduction.

      One that is not picked (as in the encounters in Part 1) overloads the brain causing uncontrolled orgasms followed by unconsciousness for as long as it is around.

      :)

      Delete
    2. Thanks for clearing that up.

      Delete
  2. praise the lord!!! its ALIVE!!! :D *kiss oncardam

    ReplyDelete
  3. I quick started to part 2 and I have not found a single Gnarl Weed. Neither the herbalist or the smuggler have them.

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

      Delete
    2. I've played the new version of the game from the beginning and both of them give the GW. Random luck maybe?

      Cheers

      Delete
    3. Probably, I just found one.

      Delete
  4. How do i get kitaxxa her reward? I already got the double cock item from dzazd and talked through the scenes with kitaxxa and tanzy, but tanzy won't start a scene for giving kitaxxa her reward, and just seducing her and using the plug doesn't do anything.

    ReplyDelete
    Replies
    1. Get Melliscoria to like you and teach you the glamour spell. Then use the spell to get Flame pregnant.

      Delete
  5. Ever since 1.8.0 I get extremely choppy performance. Before 1.8.0 I was fine. I checked my directx, it's up to date, I closed all other things running on my computer and I still have no idea what's going on. Below is my log, though I'll need to do multiple posts to get it all in here.

    Sun Jul 12 04:07:02 2015
    Windows-Vista-6.0.6002-SP2
    Ren'Py 6.17.3.327
    HanaFudaFuta 1.8.4


    Windowed mode.
    Screen sizes: virtual=(1200, 720) physical=(1200, 720)
    Vendor: 'NVIDIA Corporation'
    Renderer: 'GeForce GTX 680/PCIe/SSE2'
    Version: '4.4.0 NVIDIA 344.75'
    Display Info:

    Fixed-function is blacklisted.
    Extensions:

    ReplyDelete
    Replies
    1. GL_AMD_multi_draw_indirect
      GL_AMD_seamless_cubemap_per_texture
      GL_ARB_ES2_compatibility
      GL_ARB_ES3_1_compatibility
      GL_ARB_ES3_compatibility
      GL_ARB_arrays_of_arrays
      GL_ARB_base_instance
      GL_ARB_bindless_texture
      GL_ARB_blend_func_extended
      GL_ARB_buffer_storage
      GL_ARB_clear_buffer_object
      GL_ARB_clear_texture
      GL_ARB_color_buffer_float
      GL_ARB_compatibility
      GL_ARB_compressed_texture_pixel_storage
      GL_ARB_compute_shader
      GL_ARB_compute_variable_group_size
      GL_ARB_conservative_depth
      GL_ARB_copy_buffer
      GL_ARB_copy_image
      GL_ARB_debug_output
      GL_ARB_depth_buffer_float
      GL_ARB_depth_clamp
      GL_ARB_depth_texture
      GL_ARB_draw_buffers
      GL_ARB_draw_buffers_blend
      GL_ARB_draw_elements_base_vertex
      GL_ARB_draw_indirect
      GL_ARB_draw_instanced
      GL_ARB_enhanced_layouts
      GL_ARB_explicit_attrib_location
      GL_ARB_explicit_uniform_location
      GL_ARB_fragment_coord_conventions
      GL_ARB_fragment_layer_viewport
      GL_ARB_fragment_program
      GL_ARB_fragment_program_shadow
      GL_ARB_fragment_shader
      GL_ARB_framebuffer_no_attachments

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    2. GL_ARB_framebuffer_object
      GL_ARB_framebuffer_sRGB
      GL_ARB_geometry_shader4
      GL_ARB_get_program_binary
      GL_ARB_gpu_shader5
      GL_ARB_gpu_shader_fp64
      GL_ARB_half_float_pixel
      GL_ARB_half_float_vertex
      GL_ARB_imaging
      GL_ARB_indirect_parameters
      GL_ARB_instanced_arrays
      GL_ARB_internalformat_query
      GL_ARB_internalformat_query2
      GL_ARB_invalidate_subdata
      GL_ARB_map_buffer_alignment
      GL_ARB_map_buffer_range
      GL_ARB_multi_bind
      GL_ARB_multi_draw_indirect
      GL_ARB_multisample
      GL_ARB_multitexture
      GL_ARB_occlusion_query
      GL_ARB_occlusion_query2
      GL_ARB_pixel_buffer_object
      GL_ARB_point_parameters
      GL_ARB_point_sprite
      GL_ARB_program_interface_query
      GL_ARB_provoking_vertex
      GL_ARB_query_buffer_object
      GL_ARB_robust_buffer_access_behavior
      GL_ARB_robustness
      GL_ARB_sample_shading
      GL_ARB_sampler_objects
      GL_ARB_seamless_cube_map
      GL_ARB_seamless_cubemap_per_texture
      GL_ARB_separate_shader_objects
      GL_ARB_shader_atomic_counters
      GL_ARB_shader_bit_encoding
      GL_ARB_shader_draw_parameters
      GL_ARB_shader_group_vote
      GL_ARB_shader_image_load_store
      GL_ARB_shader_image_size
      GL_ARB_shader_objects
      GL_ARB_shader_precision
      GL_ARB_shader_storage_buffer_object
      GL_ARB_shader_subroutine
      GL_ARB_shader_texture_lod
      GL_ARB_shading_language_100
      GL_ARB_shading_language_420pack
      GL_ARB_shading_language_include
      GL_ARB_shading_language_packing
      GL_ARB_shadow
      GL_ARB_sparse_texture

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    3. GL_ARB_stencil_texturing
      GL_ARB_sync
      GL_ARB_tessellation_shader
      GL_ARB_texture_border_clamp
      GL_ARB_texture_buffer_object
      GL_ARB_texture_buffer_object_rgb32
      GL_ARB_texture_buffer_range
      GL_ARB_texture_compression
      GL_ARB_texture_compression_bptc
      GL_ARB_texture_compression_rgtc
      GL_ARB_texture_cube_map
      GL_ARB_texture_cube_map_array
      GL_ARB_texture_env_add
      GL_ARB_texture_env_combine
      GL_ARB_texture_env_crossbar
      GL_ARB_texture_env_dot3
      GL_ARB_texture_float
      GL_ARB_texture_gather
      GL_ARB_texture_mirror_clamp_to_edge
      GL_ARB_texture_mirrored_repeat
      GL_ARB_texture_multisample
      GL_ARB_texture_non_power_of_two
      GL_ARB_texture_query_levels
      GL_ARB_texture_query_lod
      GL_ARB_texture_rectangle
      GL_ARB_texture_rg
      GL_ARB_texture_rgb10_a2ui
      GL_ARB_texture_stencil8
      GL_ARB_texture_storage
      GL_ARB_texture_storage_multisample
      GL_ARB_texture_swizzle
      GL_ARB_texture_view
      GL_ARB_timer_query
      GL_ARB_transform_feedback2
      GL_ARB_transform_feedback3
      GL_ARB_transform_feedback_instanced
      GL_ARB_transpose_matrix
      GL_ARB_uniform_buffer_object
      GL_ARB_vertex_array_bgra
      GL_ARB_vertex_array_object
      GL_ARB_vertex_attrib_64bit
      GL_ARB_vertex_attrib_binding
      GL_ARB_vertex_buffer_object
      GL_ARB_vertex_program
      GL_ARB_vertex_shader
      GL_ARB_vertex_type_10f_11f_11f_rev
      GL_ARB_vertex_type_2_10_10_10_rev
      GL_ARB_viewport_array
      GL_ARB_window_pos
      GL_ATI_draw_buffers
      GL_ATI_texture_float
      GL_ATI_texture_mirror_once
      GL_EXTX_framebuffer_mixed_formats
      GL_EXT_Cg_shader
      GL_EXT_abgr
      GL_EXT_bgra
      GL_EXT_bindable_uniform
      GL_EXT_blend_color
      GL_EXT_blend_equation_separate
      GL_EXT_blend_func_separate
      GL_EXT_blend_minmax
      GL_EXT_blend_subtract
      GL_EXT_compiled_vertex_array
      GL_EXT_depth_bounds_test
      GL_EXT_direct_state_access
      GL_EXT_draw_buffers2
      GL_EXT_draw_instanced
      GL_EXT_draw_range_elements
      GL_EXT_fog_coord
      GL_EXT_framebuffer_blit
      GL_EXT_framebuffer_multisample
      GL_EXT_framebuffer_multisample_blit_scaled
      GL_EXT_framebuffer_object
      GL_EXT_framebuffer_sRGB
      GL_EXT_geometry_shader4
      GL_EXT_gpu_program_parameters
      GL_EXT_gpu_shader4
      GL_EXT_import_sync_object
      GL_EXT_multi_draw_arrays
      GL_EXT_packed_depth_stencil
      GL_EXT_packed_float
      GL_EXT_packed_pixels
      GL_EXT_pixel_buffer_object
      GL_EXT_point_parameters
      GL_EXT_provoking_vertex
      GL_EXT_rescale_normal
      GL_EXT_secondary_color
      GL_EXT_separate_shader_objects
      GL_EXT_separate_specular_color
      GL_EXT_shader_image_load_store
      GL_EXT_shader_integer_mix
      GL_EXT_shadow_funcs
      GL_EXT_stencil_two_side
      GL_EXT_stencil_wrap
      GL_EXT_texture3D
      GL_EXT_texture_array
      GL_EXT_texture_buffer_object

      Delete
    4. GL_EXT_texture_compression_dxt1
      GL_EXT_texture_compression_latc
      GL_EXT_texture_compression_rgtc
      GL_EXT_texture_compression_s3tc
      GL_EXT_texture_cube_map
      GL_EXT_texture_edge_clamp
      GL_EXT_texture_env_add
      GL_EXT_texture_env_combine
      GL_EXT_texture_env_dot3
      GL_EXT_texture_filter_anisotropic
      GL_EXT_texture_integer
      GL_EXT_texture_lod
      GL_EXT_texture_lod_bias
      GL_EXT_texture_mirror_clamp
      GL_EXT_texture_object
      GL_EXT_texture_sRGB
      GL_EXT_texture_sRGB_decode
      GL_EXT_texture_shared_exponent
      GL_EXT_texture_storage
      GL_EXT_texture_swizzle
      GL_EXT_timer_query
      GL_EXT_transform_feedback2
      GL_EXT_vertex_array
      GL_EXT_vertex_array_bgra
      GL_EXT_vertex_attrib_64bit
      GL_IBM_rasterpos_clip
      GL_IBM_texture_mirrored_repeat
      GL_KHR_blend_equation_advanced
      GL_KHR_debug
      GL_KTX_buffer_region
      GL_NVX_conditional_render
      GL_NVX_gpu_memory_info
      GL_NVX_nvenc_interop
      GL_NV_ES1_1_compatibility
      GL_NV_ES3_1_compatibility
      GL_NV_bindless_multi_draw_indirect
      GL_NV_bindless_multi_draw_indirect_count
      GL_NV_bindless_texture
      GL_NV_blend_equation_advanced
      GL_NV_blend_square
      GL_NV_compute_program5
      GL_NV_conditional_render
      GL_NV_copy_depth_to_color
      GL_NV_copy_image
      GL_NV_depth_buffer_float
      GL_NV_depth_clamp
      GL_NV_draw_texture
      GL_NV_explicit_multisample
      GL_NV_fence
      GL_NV_float_buffer
      GL_NV_fog_distance
      GL_NV_fragment_program
      GL_NV_fragment_program2
      GL_NV_fragment_program_option
      GL_NV_framebuffer_multisample_coverage
      GL_NV_geometry_shader4
      GL_NV_gpu_program4
      GL_NV_gpu_program4_1
      GL_NV_gpu_program5
      GL_NV_gpu_program5_mem_extended
      GL_NV_gpu_program_fp64
      GL_NV_gpu_shader5
      GL_NV_half_float
      GL_NV_light_max_exponent
      GL_NV_multisample_coverage
      GL_NV_multisample_filter_hint
      GL_NV_occlusion_query
      GL_NV_packed_depth_stencil
      GL_NV_parameter_buffer_object
      GL_NV_parameter_buffer_object2
      GL_NV_path_rendering
      GL_NV_pixel_data_range
      GL_NV_point_sprite
      GL_NV_primitive_restart
      GL_NV_register_combiners
      GL_NV_register_combiners2
      GL_NV_shader_atomic_counters
      GL_NV_shader_atomic_float
      GL_NV_shader_buffer_load
      GL_NV_shader_storage_buffer_object
      GL_NV_shader_thread_group
      GL_NV_shader_thread_shuffle
      GL_NV_texgen_reflection
      GL_NV_texture_barrier
      GL_NV_texture_compression_vtc
      GL_NV_texture_env_combine4
      GL_NV_texture_multisample
      GL_NV_texture_rectangle
      GL_NV_texture_shader
      GL_NV_texture_shader2
      GL_NV_texture_shader3
      GL_NV_transform_feedback
      GL_NV_transform_feedback2
      GL_NV_vertex_array_range
      GL_NV_vertex_array_range2
      GL_NV_vertex_attrib_integer_64bit
      GL_NV_vertex_buffer_unified_memory
      GL_NV_vertex_program
      GL_NV_vertex_program1_1
      GL_NV_vertex_program2
      GL_NV_vertex_program2_option
      GL_NV_vertex_program3
      GL_S3_s3tc
      GL_SGIS_generate_mipmap
      GL_SGIS_texture_lod
      GL_SGIX_depth_texture
      GL_SGIX_shadow
      GL_SUN_slice_accum
      GL_WIN_swap_hint
      WGL_EXT_swap_control
      Number of texture units: 4
      Using shader environment.
      Using copy RTT.
      Using gl renderer.
      Texture testing:
      - Hardware max texture size: 16384
      - 64px textures work.
      - 128px textures work.
      - 256px textures work.
      - 512px textures work.
      - 1024px textures work.
      - 2048px textures work.
      Deallocating textures.
      Done deallocating textures.
      About to quit GL.
      Finished quit GL.

      Delete
    5. Choppy performance will be something to do with the game engine, Renpy and/or its interaction with your system.

      I have avoided updating the version of Renpy as it would require a complete re-install for everyone.

      The newest version has a complete new graphics lib so it might address your problems. I will take a look at updating next weekend.

      Delete
    6. And sir, next time you could make use of pastebin. Just a friendly tip.

      Cheers

      Delete
  6. A simple guide as to what to do to actually advance the story would be very helpful. I'm reading all these comments and notes about scenes and items and rewards and the like that, despite playing (card) game after game after game after game, I have yet to come across. I'm fucking everyone I can, using all the spells to help me win, and I don't seem to be getting anywhere at all.

    A little help here? Please?

    ReplyDelete
  7. It is all about making every one you can like you. Get the right people to like you and they will advance the story.

    ReplyDelete
  8. I keep seeing a reference to a 'flow chart' that apparently explains what you need to do but I can't find it. I don't suppose anyone can link to/share it?

    I really like the game but it's incredibly frustrating when I can't figure out what to do and keep getting the game over.

    ReplyDelete
    Replies
    1. Here you go

      http://hanafudafuta.blogspot.com.es/2014/04/more-is-broken-than-i-thought.html

      Cheers

      Delete
  9. I guess I'm too stupid for this since I can't progress any further ;/. I'm stuck after I got the bell and the new igniters. I talked to everybody over and over again but nothing happens. Anybody got a clue?

    ReplyDelete