Part 2 Sponsorship

Crowd Funding has now closed at Offbeatr. Thankyou everyone who supported us. It was touch and go for a while, but we made our base target with minutes to spare. :O

http://offbeatr.com/project/redemption-of-the-crimson-empress-part-2-67812055153

Sunday 3 November 2013

Weekly Update

Well, it has been another busy week. I have given out Release 1.4 to a small set of people to look at and if there are no major problems I will make it generally available next weekend.

Release 1.4 finishes off the intro to Part 2 and you get to see one of the main navigation points. It also adds the spell system (in game helpers) although you won't be able to use them until later in the game unless you have the debug version.

The survey has gone really well and we have well over 100 responses. Thankyou to everyone who responded and we will be selecting the lucky winner in the next day or two.

Our artists are currently working on the most important scenes, but as we get through those, we can start working through things in game order a bit more. Initially I wanted to focus our resources on on what was most important, not what came first.

One of the survey respondents wanted to know how we were going and where we are up to, so I will try to give you some basic statistics as we know them now:

There are 64 image sequences in Part 2 of the game. Of those about 12 are either complete or well underway. It is hard to pin down exactly because we are doing some of them in parallel as it is more efficient that way. Sequences will have a minimum of 4 images each with some being 20 or 30, but don't expect a lot of those.

An April 2014 beta of the complete game is what we are aiming for and that is still looking good as a goal.

Outside of the art work, the code skeleton is in place and I am working back through it, putting in a simplified framework that I have developed for handling events. This should make it easier for to writers to take work with the game dialog as well.

Here is a sneak peek at Spells screen I mentioned above. You will not get all the spells at once, so you won't see the screen quite this full until you are well into the game.



That's it for today. Coming soon will be the announcement of the winner of the contest and Release 1.4.


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