Part 2 Sponsorship

Crowd Funding has now closed at Offbeatr. Thankyou everyone who supported us. It was touch and go for a while, but we made our base target with minutes to spare. :O

http://offbeatr.com/project/redemption-of-the-crimson-empress-part-2-67812055153

Monday 28 October 2013

Should I rise to the bait!

For the most part, I have loved reading through the survey answers. Almost everyone has been really supportive and I do encourage you to be honest, but I could not let this one go past without clarifying some things:
Deluxe edition is a mistake that will lose you money. People funded you to make the free version of the game; telling them they have to pay to get the 'real' game is an extended middle finger and just going to get your game pirated heavily. You guys seriously want to try and police the entire Internet to get links taken down after release (spoliers: you'll fail)?

If you insist on this route, wait 6 months after initial full release to launch the deluxe edition. It'll be less of a "FUCK YOU" to the people who funded you, and people who want more may be more willing to pay.
Seriously, you don't get a gallery without paying? You guys serious?
  1.  The deluxe version may lose us money, but we are SELF funding the extra bits. It is OUR money. We are NOT using the money from the crowd funding to pay for those extra bits.
  2. While I have not made it widely known perhaps, the people who donated money have already been informed that they will get the deluxe version for free. These people saved the project and we are certainly not going to insult them by hitting them up for extra cash.
  3. I fully expect it to get pirated to some degree. As much as you hope that does not happen, we know that it will. Research shows though that it can be helpful in the long run. If it is worth pirating, a lot of people will decide it is worth paying for. Ultimately, if people want to pirate from us, that is their problem.

    We practice what we preach. The art work we make is based on building blocks purchased from small artists through online stores. We have paid for everything that we have used. If we did not make it ourselves or it was not freeware, we paid for it.
  4. I have never considered a gallery core functionality. I was not even going to do one until a couple of people asked. There is no DRM on our game and you can easily browse to the folder where the scenes are kept.
  5. The standard version is the 'real' game. As we have been working on the game, we have seen an opportunity to do something more, to go beyond what we promised. It will cost US more in time and resources, but the comic will cover some of that and the rest is based on people buying the game at the end. Also, it makes sense for us to do the extra content while we are working on scenes, while the inspiration is there and not go back after.
Our goal has always been to be open and honest, and to treat people as we would like to be treated ourselves.

Everyone on the team, commissioned or volunteer has gone way beyond what was expected of them. They are passionate about what they do. They thrive on your praise. It keeps them motivated. Not being able to work on something this month because they can't yet afford the required resources or have to use something that does not really fit as a replacement instead, is demotivating.

I hope that clears up things. If any of you still think we are wrong to do what we are doing, then we will have to agree to disagree.

I apologise to the anonymous survey respondent for using your words without attribution or permission. You left no contact details.














8 comments:

  1. It would seem the latest announcements stirred up some people quite a bit. I just want to say that i hope that both sides won't get too bitter over this. I can understand both sides. The "free people"are on the right that the spirit of crowdfunding is exactly that all get the desired product in the end, with the benefactors getting additional fluff (non-essential but valuable extras). The devs are right to ask for additional funds for added content that either wasn't part of the initial scope or didn't reach the stretch goals.

    My sentiment being that no player should be locked out of game content. That doesn't include game content that is supposed to be extra content. However, sometimes it's hard for people to see what is extra and what is actually part of the initial scope. People have the same pronlem with dlc. How often have you folks gotten angry when a dev cut out content that was already in the game, only to sell it off as extra dlc. I think that's the biggest fear. People don't want to be locked out. A suggestion could be to have a separate crowdfunding run for an expansion/sequel later on. I think that would be okay for all parties.

    ReplyDelete
    Replies
    1. Another round of crowd funding is not an option, at least not with Offbeatr for me.

      During our project they released new terms and conditions which are fair if you are only responsible for yourself.

      That is not the case for me and while I do not have a problem with the people currently running Offbeatr, a future owner or a receiver (if they got into financial difficulties) could leverage the agreement to the detriment of those I am responsible for.

      Delete
  2. The people who are angry about this either misread this, or, and I'm going to be harsh here, are freeloading parasites.

    1) All backers get this premium version by default for ponying up the funds to make this game a reality.
    2) All that will be in the premium game are the stretch-goals that couldn't be put in because not enough people were willing to throw a few dollars to the offbeater campaign. The free game will contain everything that was promised to be in the free game.

    The freeloaders who bitch about this premium version need to understand that the free game they get to play wouldn't even get made if it wasn't for backers like me, who put the money down for it so they could get to play it for free. And then they have the gall to bitch and moan that backers (and future premium payers) like me get to enjoy some extra animations?! Thankfully, it appears that there's only a small handful of people who said that, but entitled bullshit like that just makes my blood boil.

    Because seriously, you're getting a completely free game, and if you really like it, you can put some money down for the developers for some extra aesthetic fluff. How much more could you possibly want?

    ReplyDelete
    Replies
    1. Personally I'm a little concerned about the payment method. I do everything through Paypal online, which is useless when it comes to adult content (such as offbeatr funding).

      Delete
    2. The guys at Roundscape are currently using bank-transfers for the post-offbeatr backers, but they're also looking into anything that would allow them a seamless payment platform. They've already inquired with paypal and amazon, but both of those are anal about adult content. Bitcoins are also apparently having issues.

      Paxum and ccbill were mentioned as possible candidates (and I know ccbill is used by pretty much every adult site out there, but I don't know if it's still solely creditcard-based), so that could be worth looking into.

      Delete
    3. @Milkman Dan
      I use online shopping gift cards that I get from the supermarket to deal with sites I don't really want having my details.

      @mornox
      We are planning to sell the comic through EAZ at their online store so taking payment becomes their problem. Granted, they take a good sized cut, but not as much as DLSite for example.

      EAZ will allow us to keep the money in US dollars at least. We lost 3% of the Offbeatr money to exchange rates when we received it and lose another 3% every time we spend it as the team bank account is in AU$.

      Delete
    4. You're right! I hadn't thought about prepaid cards.

      Delete
  3. Even in Part1 I added a great many images that were not called for in the script. It was a lot of work and it made the game better. Now the team of artists I recruited are all following my lead and filling in-between the list with their wonderful interpretations. We do not have to do it, but we love to perform our arts and properly tell a story with images. The team members perfect their work way more than they need to, but again I chose talented and motivated artists who desire to do their best possible work.

    ReplyDelete